Nathan Runge | Designing into the Gaps

CAT | Analysis

Jan/10

4

Femme Fatale

There is no doubt that a “strong independent woman” (read [in this case]: ball-breaking bitch) had some major role in designing, at least, the side-missions of Assassin’s Creed 2, and I can’t stand by without at least highlighting the hypocrisy.

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Nov/09

30

No Russian 1 – Disempowerment

Call of Duty: Modern Warfare 2 has been in the media quite a lot recently, for a variety of reasons. Most notable, however, is the massive contraversy surrounding a single mission in the game: ‘No Russian’. No doubt many of you have already seen or heard about this aspect of the game and have formulated your own opinions about the morality or intelligence of the decision to include the mission. As a game designer and academic I found this mission of particular interest and feel it prudent to dissect it from a critical stand-point.

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Aug/09

22

Game Analysis – Pac-Man

Pac-Man is a classic game of great fame and reknown, with fans across the world. I am not one of them, but I owe a lot to Pac-Man for what it started.

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Many years ago I played a game by the name of ‘The Incredible Machine’, and enjoyed it immensely. Unlike the other games discussed here as part of INB280, this game is, perhaps, targeted at a younger audience.

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Aug/09

22

Game Analysis – Little Big Planet

Little Big Planet took the world by storm last year with its unique game-play and community focus. While I am undoubtedly impressed by Little Big Planet (LBP), it’s not a game I enjoy myself.

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Aug/09

22

Game Analysis – Bioshock

This time I’m taking a look at Bioshock, an extremely successful narrative-driven shooter/rpg. Unfortunately I didn’t enjoy Bioshock quite as much as the critics.

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Aug/09

22

Game Analysis – Call of Duty

Call of Duty is a game I enjoyed immensely. Call of Duty was one of the first shooters to feature a very strong focus on fighting as part of a larger effort, an emotive semi-character-driven story and huge, epic set-pieces that struck all the right notes. While there have been a few misses along the [...]

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For years of my life I looked down upon the players of Dungeons and Dragons as the dweebs amongst nerds. For too long did I shun the notion of exploring role-playing in its purest form. Perhaps it was social pressure, or the impressions conveyed by live-action-role-players and a series of numbers and dice rolls. Either [...]

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Aug/09

22

Game Analysis – Demigod

Having enjoyed Gas Powered Games’ previous title, Supreme Commander, I actually pre-ordered Demigod from Stardock and recieved it a number of weeks before the Australian release of the game. Unfortunately I was extremely disappointed with this purchase.
Game Summary
Demigod is a strategy game that draws on the ‘Defence of the Ancients’ modifications from Warcraft 3. The [...]

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Aug/09

22

Game Analysis – Runescape

Runescape is a game I wouldn’t typically invest a lot of time in, but is an invaluable insight into MMO development and maintenance that can be examined for free. While Runescape has its share of critics, and rightly so, I would actually have to say that it’s a reasonably solid game that one can enjoy [...]

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